feat(user-apps): appearance settings (dark mode + reduced motion), product morph, filter sheet
Applies to both user-app and user-app-v2. Logic and structure are shared; each app keeps its own look. Appearance settings - New "تنظیمات ظاهری" page (/settings/appearance), opened from the dashboard and available without login. It offers a light/dark/system theme and a "fast & light" motion switch. - appearanceStore saves the choice to localStorage. A small inline boot script in index.html applies it before first paint so there is no white flash. The "system" option follows OS changes live. - New ToggleSwitch component. Dark mode - Theme LESS tokens now compile to CSS custom properties. Light/dark values come from a generated virtual:palette.css (themeConfig/ appearance.ts, with colors.json + new colors.dark.json). - New LESS alpha() plugin replaces fade() on theme tokens. - New semantic tokens: page, onInk, heroSurface, hairlineStrong, photoMat, photoStage. - The dark palette is layered (page < card < panel < border) so surfaces separate without shadows. - Hard-coded colors were replaced by tokens according to their role. - antd inputs/text get dark overrides; vant uses its own .van-theme-dark. - Light mode looks the same as before. Reduced motion - With html.motion-reduced, transitions are capped at 120ms, keyframe loops stop, and backdrop blurs and permanent will-change are dropped. - Spinners and the toast progress bar (which closes the toast) are exempt via .keep-motion. - Carousel autoplay, the v1 Lottie and the product morph honor the setting. Product detail - Opening a product is now a container-transform morph from the tapped card (ProductMorph). It replaces the bottom Drawer and uses composited transform/opacity only. - The detail view is seeded with the card's data, so it no longer opens blank and jumps. Filters and sheets - Filters are now a full-width bottom sheet. Selections stay a draft until applied, so the result list no longer re-renders while dragging the slider. - DropDown collapse animates grid-template-rows instead of a capped max-height. - v2 IslandSheet is restyled to the v2 design language (API unchanged). Fixes - filtersStore.reset() shallow-copied shared arrays, so clearing the filters never cleared the selected brands.
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@@ -4,22 +4,40 @@
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// so this fetches the full list and finds the matching product client-side.
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// Wasteful for a large catalog, but honest: no fabricated endpoint, no silent
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// behavior change.
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//
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// `initial` seeds the page with the ProductSummary the tapped card already
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// holds — the same shape, from the same endpoint — so the detail view renders
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// complete on its first frame instead of mounting blank and jumping when the
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// fetch lands. The fetch still runs, silently, and only replaces the product
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// if the server's copy actually differs (stock moved since the list loaded).
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//
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// The silent refresh waits until the opening morph (ProductMorph.vue, ≤420ms)
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// is over: the response is the whole catalogue, and parsing it — or swapping
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// the product and re-rendering — mid-animation drops frames.
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import { ref } from 'vue'
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import { api, type ProductSummary } from '../api/client'
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export function useProductDetail(id: string) {
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const SEEDED_REFRESH_DELAY_MS = 600
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export function useProductDetail(id: string, initial?: ProductSummary | null) {
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const loading = ref(false)
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const flag = ref(false)
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const flag = ref(Boolean(initial))
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const notFound = ref(false)
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const productRef = ref<ProductSummary | null>(null)
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const productRef = ref<ProductSummary | null>(initial ?? null)
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const load = async () => {
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loading.value = true
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const seeded = productRef.value !== null
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if (seeded) await new Promise((resolve) => setTimeout(resolve, SEEDED_REFRESH_DELAY_MS))
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else loading.value = true
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try {
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const products = await api.listProducts()
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const found = products.find((p) => p.id === id) ?? null
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productRef.value = found
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notFound.value = !found
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if (seeded) {
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if (found && JSON.stringify(found) !== JSON.stringify(productRef.value)) productRef.value = found
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} else {
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productRef.value = found
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notFound.value = !found
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}
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flag.value = true
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} catch (e) {
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console.log(e)
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@@ -0,0 +1,43 @@
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// Opens the product detail as a morph out of the card that was tapped, in
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// place of the old full-height bottom Drawer (which slid up from off-screen and
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// then jumped once the detail fetch landed). One overlay for the whole app —
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// components/product/ProductMorph.vue, mounted once in App.vue — instead of a
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// Drawer per card: ProductCard used to carry its own, so every catalogue grid
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// rendered one per product.
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//
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// Callers only say WHICH product. The card it came from is found from the tap
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// itself: every card root is marked `data-product-origin`, and the last
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// pointerdown is remembered here, so the tap's own target leads back to its
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// card without each emit chain (ProductPanel → ProductCarousel → HomeView) having
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// to thread an element through. A caller that does hold the element can pass
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// it; with neither (keyboard activation), the overlay falls back to a plain
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// rise-and-fade instead of a morph.
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import { shallowRef } from 'vue'
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import type { ProductSummary } from '../api/client'
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export interface ProductMorphRequest {
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product: ProductSummary
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origin: HTMLElement | null
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}
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export const productMorph = shallowRef<ProductMorphRequest | null>(null)
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let lastPointerTarget: Element | null = null
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if (typeof document !== 'undefined') {
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document.addEventListener(
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'pointerdown',
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(e) => {
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lastPointerTarget = e.target instanceof Element ? e.target : null
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},
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{ capture: true, passive: true },
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)
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}
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export function openProduct(product: ProductSummary, origin?: HTMLElement | null) {
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const fromTap = lastPointerTarget?.closest<HTMLElement>('[data-product-origin]') ?? null
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productMorph.value = { product, origin: origin ?? fromTap }
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}
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export function closeProduct() {
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productMorph.value = null
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}
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