Files
tehran_taj/apps/user-app-v2/src/components/home/HeroCarousel.vue
T
s.esmaeiliandClaude Opus 5 f71fd5bfe1 feat(apps): sales-expert screens in both apps + v2 admin home slider (D21, APP-02)
Both expert screens are built in user-app and user-app-v2, with byte-identical
template and script and a per-app style block only — verified by diffing
everything above <style>:

  ChildOrdersView  "سفارش مشتریان"  — legacy ChildOrders.vue. Keeps the
    reference's title, search, infinite paging, and per-card item count, total
    weight, customer name and the fixed «تحویل مسئول فروش» chip (the endpoint
    only returns that status, ApiMobileController:766).
  CustomerChoiceView "لیست مشتریان" — legacy customerChoice.vue. Keeps its
    title, per-search re-query and the reference's choice to LIST inactive
    customers (its active() scope is commented out at :187).

Reachable from inside the app, not just by URL: routes carry the reference's own
paths and names, the dashboard grows the two entries only for an expert (v1 as
tiles, v2 as its own rows), and a router guard sends an ordinary customer back
to their dashboard. None of that is relied on for safety — the server scopes
both endpoints on the AdminUser id in the token and answers 403 otherwise.

Not ported, both recorded in D21: the act-as api_token minting (:197-201) and
the child-order edit drawer, which recomputed an order's money from client-sent
values. The card opens a read-only summary instead.

APP-02 fixed: user-app-v2 gained getHomeSlider and now prefers admin-configured
slides, keeping its category-derived hero as the fallback and its own design.

Session stores stay byte-identical across the apps.
build 5/5, jest 45/45, expert login 36/36, apps smoke 43/43, typecheck clean.

[ref: henza_pwa/src/views/user/src/components/ChildOrders.vue, customerChoice.vue]
[ref: henza_pwa/src/router/index.ts:171-188]

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-23 01:12:53 +03:30

278 lines
8.3 KiB
Vue

<!--
Coverflow hero for the home screen (design: centred card raised above two
peeking neighbours, drag/swipe to advance).
Dependency-free on purpose: the app ships swiper, but swiper's coverflow
module drags in its own CSS that fights the app's RTL/less theming, and the
effect here is three transforms — cheaper to own than to configure.
Slides are built from REAL categories (see HomeView), so each one deep-links
into a genuine filtered search. The artwork is the first catalogue image of
that category; a slide with no image renders its tile blank rather than
substituting stock art.
-->
<template>
<section class="hero" v-if="slides.length">
<div
class="hero__stage"
ref="stage"
@pointerdown="onDown"
@pointermove="onMove"
@pointerup="onUp"
@pointercancel="onUp"
>
<article
v-for="(slide, i) in slides"
:key="slide.key"
class="hero__card"
:class="{ 'is-active': i === index }"
:style="cardStyle(i)"
@click="onCardClick(i, slide)"
>
<img v-if="slide.image" :src="slide.image" :alt="slide.title" class="hero__art" draggable="false" />
<div v-else class="hero__artFallback" aria-hidden="true"></div>
</article>
</div>
<div class="hero__dots" v-if="slides.length > 1">
<button
v-for="(slide, i) in slides"
:key="slide.key"
type="button"
class="hero__dot"
:class="{ 'is-active': i === index }"
:aria-label="slide.title"
@click="go(i)"
/>
</div>
</section>
</template>
<script setup lang="ts">
import { computed, onBeforeUnmount, onMounted, ref } from 'vue'
export interface HeroSlide {
key: string
title: string
image?: string
categoryId?: string
/** Admin-uploaded slides carry their own destination instead of a category. */
link?: string
}
const props = withDefaults(defineProps<{ slides: HeroSlide[]; autoplay?: boolean }>(), {
autoplay: true,
})
const emit = defineEmits<{ (e: 'select', slide: HeroSlide): void }>()
const index = ref(0)
const stage = ref<HTMLElement | null>(null)
// Drag state. `drag` is the live finger offset in px, folded into the active
// card's transform so the stack tracks the finger instead of snapping on
// release only.
const dragging = ref(false)
const drag = ref(0)
let startX = 0
let pointerId: number | null = null
let timer: ReturnType<typeof setInterval> | undefined
const SWIPE_THRESHOLD = 46
// Geometry of the stack — see the derivation in cardStyle().
const NEIGHBOUR_SCALE = 0.76
const NEIGHBOUR_SHIFT = 36.6
// Side cards stay desaturated at all times and sit dimmed behind the centre
// card; only the front card shows its artwork in colour.
const NEIGHBOUR_OPACITY = 0.75
const count = computed(() => props.slides.length)
function cardStyle(i: number) {
// Signed distance from the active card, wrapped so the rail behaves as a
// loop: with 3 slides, index 2 sits at -1 from index 0, not +2.
let offset = i - index.value
if (count.value > 2) {
if (offset > count.value / 2) offset -= count.value
if (offset < -count.value / 2) offset += count.value
}
const dragShift = dragging.value ? drag.value : 0
const abs = Math.abs(offset)
// Unlike the product rail, the hero's side cards tuck *behind* the centre
// card rather than standing beside it — the centre card is wider, taller and
// fully opaque, and its shadow draws the seam over the two cards under it.
//
// NEIGHBOUR_SHIFT is derived, not eyeballed. The visible sliver of a
// neighbour is measured from its OUTER edge past the centre card's edge:
// shift = (centreRight + sliver - 50 - W*scale/2) / W
// where W = cell width (% of stage) and centreRight = 50 + W/2. With
// W = 73.1% (the 13.5% insets below), scale 0.76 and an 18% sliver → 36.6%.
// That sliver deliberately puts each neighbour's outer edge past 100% of the
// stage, so the side cards run off the screen rather than stopping at it.
const translate = offset * NEIGHBOUR_SHIFT + dragShift
const scale = offset === 0 ? 1 : NEIGHBOUR_SCALE
const opacity = abs > 1 ? 0 : abs === 0 ? 1 : NEIGHBOUR_OPACITY
return {
transform: `translate3d(${translate}%, 0, 0) scale(${scale})`,
opacity: String(opacity),
zIndex: String(10 - abs),
pointerEvents: abs > 1 ? 'none' : 'auto',
transition: dragging.value ? 'none' : 'transform .42s cubic-bezier(.22,.61,.36,1), opacity .42s ease',
} as Record<string, string>
}
function go(i: number) {
index.value = ((i % count.value) + count.value) % count.value
restart()
}
function next() {
go(index.value + 1)
}
function prev() {
go(index.value - 1)
}
function onDown(e: PointerEvent) {
if (count.value < 2) return
dragging.value = true
startX = e.clientX
drag.value = 0
pointerId = e.pointerId
;(e.currentTarget as HTMLElement).setPointerCapture?.(e.pointerId)
stop()
}
function onMove(e: PointerEvent) {
if (!dragging.value || e.pointerId !== pointerId) return
const width = stage.value?.clientWidth || 1
// Expressed as a % of stage width so it composes with the % translate above.
drag.value = ((e.clientX - startX) / width) * 100
}
function onUp(e: PointerEvent) {
if (!dragging.value) return
const moved = e.clientX - startX
dragging.value = false
drag.value = 0
pointerId = null
// RTL note: dragging right (positive) moves toward the *previous* card,
// matching the direction the finger pushes the stack.
if (moved > SWIPE_THRESHOLD) prev()
else if (moved < -SWIPE_THRESHOLD) next()
else restart()
}
function onCardClick(i: number, slide: HeroSlide) {
// A click that ended a drag must not also open the category.
if (Math.abs(drag.value) > 1) return
if (i !== index.value) {
go(i)
return
}
emit('select', slide)
}
function stop() {
if (timer) clearInterval(timer)
timer = undefined
}
function restart() {
stop()
if (props.autoplay && count.value > 1) {
timer = setInterval(next, 6000)
}
}
onMounted(restart)
onBeforeUnmount(stop)
</script>
<style scoped lang="less">
.hero__stage {
position: relative;
// The centre card is a portrait of aspect 0.777 (measured off the design:
// 351x452). Driving the stage from an aspect ratio rather than a fixed pixel
// height keeps that proportion on every screen width — a fixed height made
// the card too tall and narrow on a phone.
//
// Cards span the stage's full height, so the card's height IS the stage's.
// With the centre card at 73.1% of the stage width, the stage's own
// width:height ratio is 0.777 / 0.731 ≈ 1.063.
aspect-ratio: 1.063;
touch-action: pan-y;
user-select: none;
}
.hero__card {
position: absolute;
top: 0;
bottom: 0;
// The active card occupies the middle 73.1% of the stage; the side cards sit
// *behind* it, showing only a sliver past each edge.
// NEIGHBOUR_SHIFT in the script is derived from this width — changing one
// without the other breaks the sliver it was chosen to produce.
left: 13.45%;
right: 13.45%;
border-radius: 32px;
overflow: hidden;
cursor: pointer;
background: @hairlineSoft;
will-change: transform, opacity;
}
// The seam: a shadow cast by the front card onto the two tucked behind it, so
// the centre card reads as lifted off the stack rather than pasted onto it.
.hero__card.is-active {
box-shadow: 0 18px 44px -12px rgba(20, 22, 26, 0.45), 0 0 0 1px rgba(255, 255, 255, 0.9);
}
.hero__art,
.hero__artFallback {
width: 100%;
height: 100%;
object-fit: cover;
display: block;
// Desaturation animates with the same curve the card settles on, so a card
// regains its colour as it comes to the front.
transition: filter 0.42s cubic-bezier(0.22, 0.61, 0.36, 1);
}
// Only the front card shows its artwork in colour; the ones behind it stay
// black and white at all times. Dimming lives on the cell (NEIGHBOUR_OPACITY),
// not here, so the two do not compound.
.hero__card:not(.is-active) .hero__art {
filter: grayscale(1);
}
.hero__artFallback {
background: linear-gradient(140deg, @hairlineSoft 0%, @hairline 100%);
}
.hero__dots {
display: flex;
justify-content: center;
gap: 6px;
padding-top: 14px;
}
.hero__dot {
width: 6px;
height: 6px;
padding: 0;
border: 0;
cursor: pointer;
border-radius: 999px;
background: @hairline;
transition: all 0.25s ease;
}
.hero__dot.is-active {
width: 20px;
background: @wine;
}
</style>