Files
reui-blocks/blocks/background-pattern97.tsx
T

61 lines
1.9 KiB
TypeScript

import { PatternPlaceholder } from "@/components/shadcnblocks/pattern-placeholder";
import { cn } from "@/lib/utils";
interface BackgroundPattern97Props {
className?: string;
}
const BackgroundPattern97 = ({ className }: BackgroundPattern97Props) => {
return (
<section
className={cn(
"relative flex min-h-screen w-full items-center justify-center",
className,
)}
>
{/* Background Pattern */}
{/* Mesh Glow with Noise Texture */}
<div
className="absolute inset-0 z-0"
style={{
background: `
radial-gradient(circle at 0% 0%, oklch(from var(--chart-1) calc(l * 1.2) calc(c * 1.5) h / 0.4) 0%, transparent 30%),
radial-gradient(circle at 100% 100%, oklch(from var(--chart-2) calc(l * 1.1) calc(c * 1.6) h / 0.35) 0%, transparent 35%),
radial-gradient(circle at 50% 50%, oklch(from var(--chart-3) calc(l * 0.9) calc(c * 1.4) h / 0.25) 0%, transparent 50%),
radial-gradient(ellipse 120% 100% at 30% 70%, oklch(from var(--chart-4) calc(l * 1.1) calc(c * 1.5) h / 0.3) 0%, transparent 40%),
var(--background)
`,
filter: "blur(100px)",
}}
/>
<div className="pointer-events-none absolute inset-0 z-10">
<svg
className="h-full w-full opacity-20"
style={{ mixBlendMode: "overlay" }}
>
<filter id="noise-pattern">
<feTurbulence
type="fractalNoise"
baseFrequency="0.8"
numOctaves="4"
stitchTiles="stitch"
seed="2"
/>
<feColorMatrix type="saturate" values="0" />
</filter>
<rect
width="100%"
height="100%"
filter="url(#noise-pattern)"
fill="white"
/>
</svg>
</div>
<PatternPlaceholder />
</section>
);
};
export { BackgroundPattern97 };