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reui-blocks/blocks/background-pattern96.tsx
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import { PatternPlaceholder } from "@/components/shadcnblocks/pattern-placeholder";
import { cn } from "@/lib/utils";
interface BackgroundPattern96Props {
className?: string;
}
const BackgroundPattern96 = ({ className }: BackgroundPattern96Props) => {
return (
<section
className={cn(
"relative flex min-h-screen w-full items-center justify-center",
className,
)}
>
{/* Background Pattern */}
{/* Gradient Glow with Noise Texture */}
<div
className="absolute inset-0 z-0"
style={{
background: `
radial-gradient(at 0% 0%, oklch(from var(--chart-1) l c h / 0.25) 0%, transparent 40%),
radial-gradient(at 10% 10%, oklch(from var(--chart-2) l c h / 0.2) 0%, transparent 45%),
radial-gradient(at 5% 15%, oklch(from var(--chart-3) l c h / 0.18) 0%, transparent 50%),
radial-gradient(at 15% 5%, oklch(from var(--chart-4) l c h / 0.15) 0%, transparent 35%),
var(--background)
`,
}}
/>
<div className="pointer-events-none absolute inset-0 z-10">
<svg
className="h-full w-full opacity-20"
style={{ mixBlendMode: "overlay" }}
>
<filter id="noise-pattern">
<feTurbulence
type="fractalNoise"
baseFrequency="0.8"
numOctaves="4"
stitchTiles="stitch"
seed="2"
/>
<feColorMatrix type="saturate" values="0" />
</filter>
<rect
width="100%"
height="100%"
filter="url(#noise-pattern)"
fill="white"
/>
</svg>
</div>
<PatternPlaceholder />
</section>
);
};
export { BackgroundPattern96 };